Last time I wanted to play one old game which doesn’t support joystick controller.
I’ve tried to use some software to map xbox controller to keyboard and mouse,
but i couldn’t get anything to work fine.
After some time i decided to code this kind of soft by myself as a fun programming challange.
As i normally work with Unity3d i used it to develop program.
Ofcourse i had to use external libraries or base system DLLs.
First way to do this is adding dlls manually to assets folder.
For example when i wanted to use System.Windows.Forms i got errors.
I found library in “%Unity Folder%\Editor\Data\Mono\lib\mono\2.0” and I’ve add it to project to fix problem.
To use external packages I’ve chose nuget package manager.
In visual studia it should be built in.
After add package in visual studio Unity still doesn’t see it.
It’s necessery to use nuget package manager from asset store and download same packages.
After i prepared all necessery stuff I could start to work :).
Results of project soon.